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Commandos: Behind Enemy Lines is an addictive, well-produced game. It is the kind of game that tricks you into playing it until the wee hours of the morning. By the time you finally stop, it is time to get out of bed.
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Graphically, Commandos is great. Each level contains many intricate details. Trees, snow, rocks, flowing water and other organic scenery comprise most of the background. The decay and destruction of World War II also leave their marks on the terrain.
The game's overhead view and your team's ability to scan the landscape for Nazis force the characters presented in Commandos to be very small. This can make it difficult to spot your men, especially in areas with heavy foliage. Still, the good looks so good that it is hard to fault it for some tiny details.
The sound in Commandos is good. The rumble of tanks, the slice of a knife, the bang of a gun and the spring of the sapper's bear trap all meld to form a decent soundscape. The limited number of phrases that each commando utters can become repetitive and annoying.
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I particularly disliked the French-accented Fins. Whenever I called on him to move, he sounded annoyed. There was a definite drop in his voice as he said, 'Yes, sir.' It bothered me so much that I eventually turned the sound off whenever a mission called for a lot of marine action.
I enjoy playing Commandos a lot. It is a tight game that misses few details. Commandos offers a great challenge, and it is the type of game that allows you to learn from your mistakes. Even if you cannot complete a level without losing one of your men, the effort usually shows you a new way to attack the mission.
Commandos is also the kind of game that teaches you to save your games periodically. I am the type of gamer who gets so enveloped into a game that I always forget to save my progress. Playing Commandos is like being hit in the head with a hammer with 'SAVE' written on the handle. After losing several hours of play time because I forget to save my game, I quickly became aware of the CTRL+S function.

While I like Commandos a lot, there are a couple of features I simply do not like.
First, if one of your men dies, the mission is over. Now, I can understand this in some cases. If a mission depends on your team escaping on a boat and your marine gets killed so no one can row a boat, then maybe ending a mission is justified. Sometimes, however, a casualty does not necessarily prohibit the completion of a mission. This is war, after all, and people die in war.
Second, the intelligence exhibited by the Nazi soldiers is not consistent. Sometimes, soldiers will spot a Commando and chase him. Other times, he will chase and then give up. The same is true whenever an enemy solider spots a dead body. Sometimes, he will become agitated. Sometimes, he will not. This inconsistency makes it hard to predict what the enemy soldiers will do. This can be frustrating, especially if you are close to solving a mission and an enemy guard spots you in an area where he should not be able to see you.
Finally, there are certain tasks to complete in Commandos that are no adequately explained. In one mission, Spooky the spy is supposed to infiltrate a camp and shut down the power. I managed to use the spy to infiltrate the camp, but I had no idea how to shut down the power. I ended up killing most of the soldiers within the camp so Inferno could sneak in and steal the explosives he needed. This took much longer than simply shutting down the power to the electrified fence around the camp, so Inferno could cut it and sneak in.
Overall, Commandos: Behind Enemy Lines is a terrific game. Like every game, it has a few bugs, but if you like games that force you to think and act, you will love Commandos.
Graphics: The graphics are terrific, although the characters are very small.
Sound: Sound is good, but the team's repetitive phrases can be annoying.
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Enjoyment: Commandos is addictive, brain-teasing fun. There is always a solution to the problems you encounter, you just have to figure it out.
Replay Value: This is the type of game you will have to play several times to get right. Plus, if you forget to save your progress, get ready to play a level again.
How to run this game on modern Windows PC?

People who downloaded Commandos: Behind Enemy Lines have also downloaded:
Commandos 2: Men of Courage, Commandos: Beyond the Call of Duty, Commandos 3: Destination Berlin, Age of Empires 2: The Age of Kings, Command & Conquer: Red Alert 2, Commandos: Strike Force, Command & Conquer: Red Alert, Age of Empires
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Commandos: Behind Enemy Lines is a single-player real-time tactics video game developed by Spanish company Pyro Studios, published by Eidos Interactive, and released for Microsoft Windows in 1998. The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination, or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.
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The game proved to be a commercial success, with global sales above 1 million units. GameSpot Spain declared it Spain's biggest game hit of all time by 2002. The game branched out into a series that used the same system of game mechanics, beginning with an expansion pack entitled Commandos: Beyond the Call of Duty in 1999, and later with two sequels - Commandos 2: Men of Courage in 2001, and Commandos 3: Destination Berlin in 2003.
Gameplay
In the game, the player assumes the role of an allied officer, who has been entrusted to command a group of commandos on each of the game's twenty missions that they undertake. A briefing given before a mission begins is divided into two parts - the first, focuses on the background of the mission and where it takes place, and the second, using the mission's map, details the objectives the commandos must complete, any important information they need to know, and what they must use to escape the area. Commandos features six commandos that the player can control, though each mission gives a specific subset of commandos that the player can use to complete objectives, though a mission is failed if any of the commandos are killed in action.
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Each commando that the player gets to control has a different set of abilities and equipment that they can use to deal with enemies and help them complete their missions - the Green Beret is able to move barrels, climb rough surfaces, use a lure to distract enemies, and can kill soldiers with a knife; the Marine can dive underwater, use a harpoon gun, can kill enemies with a knife, and is the only one who can pilot ships and boats; the Driver is the only one who can drive vehicles and operate tanks and mounted guns, and is one of two commandos who can treat the injuries of his comrades; the Sapper is the only one capable of using grenades and handling explosives, but can also cut through wire fences and set up traps; the Sniper is the only one who can use a sniper rifle to take out targets, and the second commando who can treat his comrades injuries with a first aid kit; the Spy can wear enemy uniforms, distract soldiers when disguised as an officer, and can kill enemies with a lethal injection. In addition to their abilities, all commandos carry a handgun that they can use as a last resort to defend themselves. The game's emphasis is towards stealth and carefully planned tactics rather than gun battles, as the commandos will not survive for long if shot at.
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The game's enemies are divided into ranks - soldiers, who are armed with rifles or MP40 sub-machine guns; sergeants, armed with service pistols, with some manning fixed machine-gun nests and thus do not leave their posts as a result; and officers, who are also armed with pistols. In addition to foot soldiers, some missions also include enemy tanks and armored cars operating in the area. As a rule, all enemies are on alert, and thus man guard posts or conduct patrols in the area, either by themselves or a group of three or four men, searching for anything suspicious. However, the player can monitor the line of sight of the enemy during a mission and thus use it to plan their moves, although they can only keep tabs on a single enemy's field of vision at any one time. An enemy's field of vision is represented by a cone in front of them, colored green, that extends out from an enemy to a certain distance, and is divided into two sections - close range, represented by light green, in which commandos will be spotted if they step into this area; and long range, represented by dark green, in which commandos will only be spotted if they are standing up when they step into this area. If any commando is spotted, enemies will usually order them to halt in order to capture them, and will only fire on them if they fail to comply or witness any hostile action. If an enemy detects something suspicious, such as seeing footprints or dead bodies, or hearing gunshots and other unusual noises, they will immediately investigate what the cause is. In most missions, an alarm will be raised if the enemy discovers they are under attack, such as an explosion happening in their vicinity. When this happens, the enemy will be more active and will more likely shoot the commandos if they see them, and more soldiers will deploy from garrisons, marked by flags, to patrol the area. If the alarm is raised, the completion of a mission is made much more difficult; in some missions, the sounding of an alarm will cause instant mission failure.

Reception
Sales
Commandos was a significant and unexpected commercial success. Designer Gonzalo Suarez attributed its sales to word of mouth, as the game received 'hardly any promotion and we were aiming to sell around 15,000 copies at most'. In the German market, it spent 16 weeks at #1 on the computer game sales charts, taking the position from Anno 1602 and holding it through Media Control's rankings for the second halves of June, July and August 1998. Commandos' sales in German-speaking countries totaled 158,000 units by the end of September, which made it the region's second-best-selling computer game during the first nine months of 1998, behind Anno. It was ultimately the German market's fourth-best-selling computer game of 1998 as a whole. The title was also a hit in the United Kingdom, where it spent 15 weeks at #1 on the computer game sales lists.
Commandos achieved global sales of 600,000 units by November 1998. At the 1999 Milia festival in Cannes, it took home a 'Gold' prize for revenues above €16 million in the European Union during 1998. The Verband der Unterhaltungssoftware Deutschland presented Commandos with a 'Gold' award in January 1999, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. It rose to 'Platinum' status, for 200,000 copies sold, by the end of May 1999. Combined with its expansion pack, Commandos' global sales totaled 1.3 million units by July 1999. It sold over 1.5 million copies by May 2000. In 2002, GameSpot Spain declared Commandos the biggest hit in the history of Spanish games.
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Critical reviews
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that 'Commandos is a genuinely original game – truly challenging, graphically gorgeous, tough as shoe leather, and one heck of a lot of fun.'
Behind Enemy Lines received 'favourable' reviews according to the review aggregation website GameRankings.